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Warriors, archers, and wizards form the backbone of the army, with indi viduals serving as additional forces. Each consists of its own unique heroes, which vary depending on the races chosen. This and some other information is given to the user in the introductory part, after which the gameplay begins directly.įrom the very beginning in Kingdom Under Fire, you can choose which side the gamer represents. They wage a war that has lasted for a hundred years, because of which a large part of the territory is destroyed or simply uninhabitable. Humans, Dwarves and Elves represent the former, while Orcs, Ogres and the Undead represent the latter. Here, as it should be in classic projects of this kind, the forces of Light and Darkness oppose each other. Firepot : Shoot a pot of burning oil.Kingdom Under Fire: A War of Heroes Transports users to a fictional universe on the lands of Bersia. They are slow, but can inflict tremendous damage to all enemies on ground and collapse castle walls. Required Skill : Melee 3+, Range 3+, Teamwork 4+Ĭatapults launch large stones and fire pots.Ballistae can also attack aerial troops and areĮffective against slow moving large air units. Required Skill : Melee 6+, Range 6+, Teamwork 10+īallistae attack with harpoons that do damage to a narrow but.Small Dwarven bombers with explosive air to ground only attack. Required Skill : Melee 9+, Gunpowder 12+, Teamwork 8+.Pyro-technicians are sappers that can set fires and lay explosive mines. Required Skill : Melee 4+, Teamwork 4+, Gunpowder 5+.Open Watergate : A watergate can be opened to flush down enemy. Remove : Sappers can detect enemy traps and remove them to Once set, traps can be activated up to 10 times. Sappers can be substituted for infantry but they do not carry shields for defense Sappers can set traps, open dams, and dismantle enemy traps. Speed : Low(But highest among walking units).Mortar troops have great destructive power and longer range than archers, but they are slower due to the heavy weight of their cannons. Longbowmen have greater range and better armor than normal archers. Field of Vision : Small (A bit larger than Archers).Direct Arrow : Shoots arrows directly at a low angle to double the Fire Arrow : Adds fire damage and ignite objects. When entangled in melee combat, archers can not use their bows. Speed : Low (but the fastest walking unit, except Sappers)Īrchers attack with normal arrows, fire arrows, and powerful direct arrows.Effective against infantry and cavalry but Storm riders can not attack ground troops in forest areas.
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Spearmen are especially effective against cavalry. In defensive stance spearmen can immobilize enemy troops in their front. Paladins cannot cast Curatio while using Bless and Heal. Negates the additional damage of enemy Magic Boost. Bless and Heal : Regenerates HP of friendly forces nearby, and Holy Explosion : Regenerates Paladin’s HP for a while and Paladins can cast holy magic to heal allies and damage undead Holy infantry slightly less effective than Knights in melee combat. Knights using two handed weapons are even more powerful than Heavy infantry are more stronger than regular infantry but their heavy metallic armor makes them slower and vulnerable to lightning attacks. Field of Vision : Small (A bit smaller than Archers).Infantry can block arrow attacks with shields when moving slowly. Main melee troop capable of taking heavy damage, but weakĪgainst cavalry. Field of Vision : Low (A bit smaller than Archers).